1. Saving Games →

    “In some ways, video games are the canary in the coal mine for our whole digital world,” says Jon-Paul Dyson, director of the International Center for the History of Electronic Games (ICHEG), National Museum of Play at the Strong in Rochester, NY. In this sense, studying ways to preserve games has a broader importance to the field of digital preservation in general, Dyson adds.

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    (Source: addtoany.com)

  2. 
Public exhibitions of multiplayer games, like the Guitar Hero (Activision) or Madden (Electronic Arts) series of games, however, may need special licensing or added agreements with publishers, according to an older article in the School Library Journal.
“A library looking to host an event like you’re describing for a licensed game would need to contact EA for a separate agreement,” said  John Reseberg, the senior director for EA Corporate Communications.  ”However, it is something of a nonissue – we look at each request individually, but an event of this type, as long as money is not changing hands, would typically be approved.”

Video games and libraries are a good mix, say librarians | VentureBeat

    Public exhibitions of multiplayer games, like the Guitar Hero (Activision) or Madden (Electronic Arts) series of games, however, may need special licensing or added agreements with publishers, according to an older article in the School Library Journal.

    “A library looking to host an event like you’re describing for a licensed game would need to contact EA for a separate agreement,” said  John Reseberg, the senior director for EA Corporate Communications.  ”However, it is something of a nonissue – we look at each request individually, but an event of this type, as long as money is not changing hands, would typically be approved.”

    Video games and libraries are a good mix, say librarians | VentureBeat

  3. The Pokemon Generation →

    [L]et’s be honest. The idea of using video games as teaching tools still has stigma attached to it. While some administrators and parents may feel uncomfortable around this new media, there is no question that video gaming can be implemented in schools and libraries. But how can librarians bring gaming into classrooms in a meaningful way? This is where Pokémon fits in.